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The Ten Commandments of User Experience
Tue, Mar 30 2010 2:23 PM
1st commandment The user is always right You are not the user. Neither is your boss   2nd commandment Understand the User   3th commandment Avoid Solutioneering Identify & fully understand problems before finding solutions   4th commandment Form follows function Form must play within the general realm of the familiar for easily understood functions... Read More...
In Control
Tue, Nov 10 2009 8:55 AM
What I realize more and more is that the end-users wants to be In Control . This applies especially with new developed applications that automates some of their work. By default users are skeptic. The application have to earn their trust. The more they get the feeling they are not in control, the less trust and the less acceptance of your newly developed product... Read More...
A plea to my developer brethren about designer/designers
Tue, Oct 20 2009 12:40 PM
This post of Tim Heuer is something I completely agree with! So if you’re a developer and you work with designers, you do need to read this…   Since we appear to be in another revolution on user interface (UI) design and user experience (UX), I’ve seen a lot of people, companies, sites refer to the designer-developer workflow, including Microsoft. ... Read More...
Designers & Developers within the ALM / TFS vision.
Tue, Jun 2 2009 12:17 PM
What Wikipedia says about ALM: Application lifecycle management (ALM) is the marriage of business management to software engineering made possible by tools that facilitate and integrate requirements management , architecture , coding , testing , tracking , and release management . Like most people know, Microsoft supports this with their Team Foundation system... Read More...
Good & Bad in User Experience
Tue, Mar 17 2009 3:05 PM
When it comes to “good” and “bad” in User Experience Design, it’s all about making compromises. There are influences from marketing, management, development, design, sales, support, etc. In other words, almost every role or department within the development cycle has it’s own agenda on want they want to see in the final product. But for the moment I just want... Read More...
Integrating UX in your project
Wed, Mar 4 2009 12:35 PM
There are multiple good reasons for using User Experience Design in your projects. I’ve already mentioned some in previous posts and probably in future posts. But the question remains how to use it in your project. I don’t think I’ll be able to explain all the details cause such integration requires time and experience, but here I’ll give some basics about it... Read More...
Good User Experience 101
Tue, Feb 17 2009 1:13 PM
This week I will give some basic practical tips and information when trying to create a good User Experience for your application. You can elevate this to the level required for the project, but on this post I want to keep it basic. If you remember the following guidelines, you will create a better user experience. Pretend to be the application user Maybe you... Read More...
Why is User Experience Design important
Tue, Feb 10 2009 1:36 PM
This question is asked regularly, by management, sales, development, and other people that are often responsible for deciding if UX will actively be part of the project. And without someone who actually has some experience with it, this question might be difficult to be answered. And because it really is important, i will try to provide some answers. The answers... Read More...