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Nice post of Steven Sinofsky on MSDN blogs about the history and future of Windows Explorer. http://blogs.msdn.com/b/b8/archive/2011/08/29/improvements-in-windows-explorer.aspx (edit 31-08-2011) And Martin Tirion of Microsoft Netherlands wrote about it a day later (in Dutch). http://blogs.microsoft.nl...
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From this blogpost from Whitney Hess, I came to this video. A must-see for all User Experience Designers! ILUVUXDESIGN from lyle on Vimeo .
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1st commandment The user is always right You are not the user. Neither is your boss 2nd commandment Understand the User 3th commandment Avoid Solutioneering Identify & fully understand problems before finding solutions 4th commandment Form follows function Form must play within...
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SDN Magazine published my article about User Experience Design in their last edition. This article (in Dutch) can also be read here on their website.
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What I realize more and more is that the end-users wants to be In Control . This applies especially with new developed applications that automates some of their work. By default users are skeptic. The application have to earn their trust. The more they get the feeling they are not in control, the less...
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This post of Tim Heuer is something I completely agree with! So if you’re a developer and you work with designers, you do need to read this… Since we appear to be in another revolution on user interface (UI) design and user experience (UX), I’ve seen a lot of people, companies, sites refer to...
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Nate Dunlap has written a simple but clear blog post about the role “integrator”. Read it here (Where does “integration” fit into user experience design?). It gives an idea how this role is used.
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What Wikipedia says about ALM: Application lifecycle management (ALM) is the marriage of business management to software engineering made possible by tools that facilitate and integrate requirements management , architecture , coding , testing , tracking , and release management . Like most people know...
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A while ago, a colleague gave me a link to a free book called “Working through screens” by FlashBulb Interaction . It is a wonderful document about how you can increase User Experience for your application. I can really advise people to take some time and read this. It may seem like a big...
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When it comes to “good” and “bad” in User Experience Design, it’s all about making compromises. There are influences from marketing, management, development, design, sales, support, etc. In other words, almost every role or department within the development cycle has it’s own agenda on want they want...
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There are multiple good reasons for using User Experience Design in your projects. I’ve already mentioned some in previous posts and probably in future posts. But the question remains how to use it in your project. I don’t think I’ll be able to explain all the details cause such integration requires...
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User Experience is actually something much older than the age of digital computers. It’s about how a person uses a tool. In time these tools became more sophisticated and were able to operate on its own. This required a way of human-machine interaction that was new for everybody. Early machines had different...
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This week I will give some basic practical tips and information when trying to create a good User Experience for your application. You can elevate this to the level required for the project, but on this post I want to keep it basic. If you remember the following guidelines, you will create a better user...
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This question is asked regularly, by management, sales, development, and other people that are often responsible for deciding if UX will actively be part of the project. And without someone who actually has some experience with it, this question might be difficult to be answered. And because it really...