So I've been re-tooling my demo-game in XNA to take advantage of XNA 2.0 enhancements. So one thing I noticed is that my very simple code that I lifted from NetRumble project wasn't working in my project. It was a simple sign-in invocation: if (! Guide .IsVisible) { Guide .ShowSignIn(1, false...
So I recently updated my XNA project to 2.0 to take advantage of the cool networking libraries and such. However, now I've noticed that game components I add to the component list no longer automatically begin calling their draw methods once they're added. Perhaps previously I was implementing...