<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://bloggingabout.net/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Search results matching tags 'DrawableGameComponent' and 'XNA'</title><link>http://bloggingabout.net/search/SearchResults.aspx?a=1&amp;o=DateDescending&amp;tag=DrawableGameComponent,XNA&amp;orTags=0</link><description>Search results matching tags 'DrawableGameComponent' and 'XNA'</description><dc:language>en-US</dc:language><generator>CommunityServer 2008.5 SP2 (Build: 40407.4157)</generator><item><title>XNA 2.0 and Drawable Game Components</title><link>http://bloggingabout.net/blogs/egiardina/archive/2008/01/07/xna-2-0-and-drawable-game-components.aspx</link><pubDate>Mon, 07 Jan 2008 18:28:00 GMT</pubDate><guid isPermaLink="false">813b6dfd-644e-4573-a816-eebab56ba0d0:454619</guid><dc:creator>Richthofen</dc:creator><description>&lt;p&gt;So I recently updated my XNA project to 2.0 to take advantage of the cool networking libraries and such. However, now I&amp;#39;ve noticed that game components I add to the component list no longer automatically begin calling their draw methods once they&amp;#39;re added. Perhaps previously I was implementing DrawableGameComponents wrong, but I was under the assumption that once you add them to the components list, they automagically draw themselves. They did in 1.0, and now in 2.0 I have to manually call their .Draw method. Maybe the XNA community can help out with this?&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;UPDATE: This article by a member of the XNA team may shed light on my problem. there&amp;#39;s a property of a DrawableGameComponent called &amp;#39;Visible&amp;#39;... it may have been set default true in 1.0 and 2.0 its no longer default enabled.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://blogs.msdn.com/etayrien/archive/2007/02/02/first-person-shooter-cameras.aspx"&gt;http://blogs.msdn.com/etayrien/archive/2007/02/02/first-person-shooter-cameras.aspx&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>